If you want to see the whole process, here is the video tutorial in French that I created for the occasion. Image_speed = -3 // sens inversé et 3x plus vite (-300%) ![]() Pour modifier la vitesse d'une animation ![]() This way, your asset will be animated twice as fast. If the speed of your sprite is 10FPS and image_speed is 2 then the animation is played at the following speed: 10FPS * 2 = 20FPS. This variable will act as a multiplier for the number of frames per second (FPS) of our sprite and its default value is 1. It is possible to find this type of variable because their name is written in green by default in our IDE. it is automatically defined by GameMaker Studio in each sprite we create. This variable is what GMS calls a "built-in variable i.e. Image_speedAs its name suggests, the speed of the animation of the images of a sprite can be controlled. To do this, we can use the variable image_speed. However, it can happen that we want to stop this animation at a specific moment. When we use assets in our game, it is possible to animate them to give them life. ![]() Today we are going to see how to stop, slow down, stop or speed up the animation of a sprite (you know, those little images that represent the characters, objects and scenery in your game). Welcome to the Game Maker Studio tutorial.
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